The "you can never come back" talks about how, once you've completed a game, you should never go back and try to replay the same game/memories all over again, for it can lead to people focusing their dreams on little boring casual games rather than dreaming bigger outside their walls of ignorance based around casual gaming (probably not the best message for you to hear after having played through the whole game again I'm sure -D). Hot Rates are different from retail rates.
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The toys were a metaphor for the time we spend burning our potential fun memories just to fuel our enjoyment of the game, slowly loosing all that we treasure to our casual game addiction. Savings based on Hot Scooter Deals With Free Insurance RateĀ® hotel bookings made in the previous 12 months as compared with the lowest published rates found on leading retail travel sites. This is why they won't let you see the ending unless you're a completionist that hadn't been bored by then with the simplistic gameplay by that point.
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The game ends by showing you that, once the game is over and the thrills are through, its still just one video game in a wider world full of greater discoveries to had, whether its through other video games or even larger dreams like going into space. The little inferno was a parody of casual gaming, where people spend hours upon hours of their lives playing basic puzzle games without any real meaning behind them besides "completion". Little Inferno Cheat, Hints, Guide, Tips, Walkthrough, FAQ and Secrets for. I agree with your interpretation, but imo you forgot the main reason why they made this a game rather than just a story book or some other media. the game with the Free Hug Ticket to view a slightly different ending.